14 May 2010

WARSAW BIELANY WALKTHROUGH...CONT FROM APRIL!!

DEBY MLOCINSKIE NATURE PRESERVE:

- go down the proverbial *garden path* and arrive at some type of grave/monument.
- turn around and look high *we are talking way high* and notice something is hanging from a tree branch...if you were 10 feet tall you might have a chance but...obviously you need to find something *say a Pole* to reach the object!
- an idea pops into your mind...so you head back to the University for more exercise!

MEANWHILE...BACK AT THE UNIVERSITY:

- go to the Sports Hall to talk with the workers again...these guys STILL aren't impressed and now challenge you to run the 100 metres in record time...you are officially in hell!
- you go to the Track outside to run...huffing and puffing...but you finished so you talk to the workers once again...WHAT...not fast enough!!! hmpffff!!! further action is required, so....
- back to the Physiology Dept...this time you spend time running on the Treadmill
- before leaving, fill that Balloon with Oxygen
- sprint back to the Sports Hall and those workers and finally...SUCCESS!!! you have run track in great time and the workers have given you a Pole...now it's time to go back to the Nature Preserve

DEBY MLOCINSKIE NATURE PRESERVE:

- once again, go down the path...this time gaze high up in the trees and use your Pole to retreive a .... huh? Professor Quark's Bag....
- rush back to MOPS secret HQ in MLOCINSKIE PARK and hand Bag to the Professor...
- you are rendered mute when the Professor presents you with his *used* Swimsuit...plus his notes are in another location after all...you swallow several Exedrin Xtra Strength!
- at least now you have new locations to explore
- according to the Professor his notes are underneath a potted plant in the ITALIAN ARMY CEMETARY, plus a metal box needs to be retrieved...okay, for now though...back to the UNIVERSITY

UNIVERSITY...Sports Hall:

- this empty Bag is just begging to be filled with...ah yes...SAND! fill it up from the SANDBOX
- now head for the Pool...

SWIMMING POOL:

- put the *ICKKKKK* used swimsuit on and enter the Pool...notice that the missing Human Skull is at the bottom of the Pool...geez...what kind of a party was this...lol!
- you are unable to dive right now, so....out of the *shiver* swimsuit and on to the CEMETARY

ITALIAN ARMY CEMETARY:

- oh what a surprise...the gate is locked and of course the guard is so busy watching *DR FLAT*...hmmm...distant cousin of *HOUSE*...back to business; turn left from Guard House
- shorten the Garden Hose...hehe!
- amazingly, you combine the Balloon, Hose and Sand Bag :)
- you waste a few hours wandering about and notice a new location...HUTNIK SPORT CLUB

HUTNIK SPORT CLUB:

- go to the fence in front of you and find...are you ready for this...an Anvil buried beneath the hay ??
- amazingly, you combine the Anvil and Copper Wire...go back and speak with Mister Joseph only to discover he is on to you and needs to patch up your *artwork* on his hose...oops!
- turn left after conversation with Mister Joseph and notice the seats in the bleachers...one in particular has a Rope to *borrow*
- time to visit the UNIVERSITY again...

UNIVERSITY...Swimming Pool:

- enter Pool area and use your nifty Balloon-Hose-Sand Bag combo to help you dive for that rare Human Skull
- go to Anthropology Dept and replace the skull in the glass case and ... holy DVD's!!! the entire 5th season of Dr. Flat on DVD...
- you make like the wind and rush to the CEMETARY

ITALIAN ARMY CEMETARY:

- you present the guard with the DVD and he is so excited, he opens the gates....but wait...talk to the guard again and he allows you to borrow his car Battery!
- go through the Cemetary gate, turn left and right to check under the Potted Plants...shoot! you need a Tool to dig...
- head to the Catacombs and discover some Insulating Tape on the window ledge...Mister Joseph will like this! *snicker*
- while you're here...might as well combine the Battery with the Anvil with the Rope...WOW! Mike the Duck made more of an impression on you than first suspected...hehe!
- back to the Sports Club to see Mister Joseph...

HUTNIK SPORTS CLUB:

- Mister Joseph is ecstatic to receive the Insulating Tape...now his hose is repaired *and you are off the hook...this time*
- BIELANY FORT is added to your communicator!

BIELANY FORT:

- turn left and leaning against a stone wall is ... ta duh... a Shovel!
- before leaving...look above the stone wall and locate a small shaft...hmmm...a metal box is down yonder
- it's the old Anvil on the Rope trick...the Anvil brings the metal box up to the surface and carefully, you remove *Isotope 42* and a *SPACETIME DISTORTION DEVICE*...WHOA!
- done here but the CEMETARY sounds like a good idea...*you dig*...ahem!

ITALIAN ARMY CEMETARY:

- turn right and use the Shovel to dig under the first Potted Plant ... finally! SUCCESS! the elusive Notebook

MOPS SECRET HQ:

- after digging up the Notebook, you rush back to MOPS
- Professor Quark examines the Notebook and you learn Isotope 42 and the SPACETIME DISTORTION DEVICE were created to defeat Mister Devil Dark Character
- after speaking with Agent One you learn that she has friends at the ARCELORMITTAL WARSAW STEEL PLANT where Isotope 42 will be used to prepare a special Steel Rod...so off the the Steel Plant you go...with all good wishes of course...pftt!

ARCELORMITTAL WARSAW STEEL PLANT:

- upon arrival, head to the Steelworks, turn left until you see an arrow pointing *Upstairs*
- find the technician Upstairs and hand him the Isotope 42...a few hours pass and you are informed that the Rod is ready at the Rolling Mill...talk to a Mr. Slawek in the Control Room at the Mill
- turn left, go downstairs, go to the Furnace area and Rolling Mill is a left turn from there...

ROLLING MILL:

- at Mill, turn right to Bridge, continue to Control Room then left to Machinery and...NOOOOO!!!!! MALFUNCTION...WHAT?! technician informs you that a malfunction has occurred and you are left with a Broken Torch....GAH!
- ever the nauseating optimist, you decide to fix the problem...first, though, look up and enter Control Room to talk with Mr. Slaweck...he suggests you investigate the problem...great!
- MUST I DO EVERYTHING!!!!! there is only one way to remedy this dilemma...

MOPS SECRET HQ:

- in spite of his memory loss and a strange facial tic, Professor Quark manages to repair the Broken Torch
- you rush back to the Steel Plant...

ROLLING MILL:

- you return to the Machinery area and hand the technician the repaired Torch...
- once again, go up into the Control Room and talk with Mr. Slaweck and receive the Special Rod!
- WHAT....ALARM...ALARM!!!! Dark Character is in the vicinity
- on the way back to Bridge you encounter the Dark Character in the Rolling Mill *danger Will Robinson*...the Dark one is engulfed in an electromagnetic anomaly...
- you throw the Rod more than once and it isn't working...SUDDENLY, a stroke of genius...you hurl the SPACE DISTORTION DEVICE and all goes blank...

UNKNOWN LOCATION:

- another fine mess ... no communicator! nothing but blue sky *you feel a song...stop!* you look down toward your feet and see snow and a door in front of you...you enter the Interior and learn it has been 4 months since the Steel Plant *incident*...

CARDINAL STEFAN WYSZYINSKI UNIVERSITY:

- you exit the front door and hear the ringtone of your Communicator...then it fades
- underneath the snow, somewhere, is your Communicator so you now must find a way to dig it up...
- turn left and enter AUDITORIUM MAXIMUS...oh you should really leave that one alone...!

AUDITORIUM MAXIMUS:

- you walk to the Lecture Hall...after reaching the Hall, you use the Upper Exit and discover a Sound Room...of course it is locked!
- turn left into the Hall, then turn right and spot a restroom *well 4 months is a long time*...in the restroom you find, of all things, a Hair Dryer in the sink..
- back in the Lecture Hall, use the Lower Exit and then exit the AUDITORIUM....

CARDINAL STEFAN WYSZYINSKI UNIVERSITY:

Lobby:

- you go to the Cloakroom, then the Underground Garage...turn right and go *round the corner*...WOOT! old furniture and inside a drawer is a Key Card!!

AUDITORIUM MAXIMUS:

- excitedly you run slipping and sliding to the AUDITORIUM MAXIMUS, straight to the Lecture Room and then to the Sound Room up the stairs...
- with trembling fingers you insert the Key Card and open the door...inside you find an Extension Cord the length of the Amazon...conveniently you can combine
the Dryer and XX-Large Cord and head outside to thaw some snow!
- these modern inventions boggle the mind...after melting the snow and finding your Communicator, you *dial home* and speak with Agent One, only to learn that your trip *back to the future* has landed you in a disaster...with Dark Spawn of the Devil in control.
- One uploads a special program which will allow you to detect your missing Rod...it’s late!!!!!
- loud beeping indicates the Rod is located somewhere in this building...
- heading to the Lecture Hall you go upstairs and turn left to the Hall and ......SNAP! signal is going crazy and it is pointing to the Dean’s Office but ... CRUD...locked! you need a higher access permission

MOPS HQ:

- Agent One updates your Key Card ... now you speed back to the Dean’s Office in the AUDITORIUM MAXIMUS, insert the upgraded Key Card where you find the Rod in a candy basket...okay...you stopped asking silly questions months ago...
- no time to waste wondering....heading back to MOPS you hand the Rod to One and you finally learn about the Dark Character...Wonderful, Dark Dude is the evil side of Professor Quark’s mind and after wearing Agent One’s shades, Mr. Bad Boy has access to your mind as well....momma told me there would be days like this!!!!!!
- suddenly, you are astral-projected to BIELANY DISTRICT OFFICE....*is this real* One says the Final Battle will take place here so ....here we go!
- you notice that a new device...a QUANTUM ENTANGLEMENT DEVICE has been added to your arsenal...okay....now or never....
- GAME ON!!!!

BIELANY DISTRICT OFFICE:

- you walk down the Hall and notice a #0001 on the overhead screen
- back in the Lobby you notice a TouchScreen that issues queue numbers
- knowing Dark Dude is on the 5th floor, you ride the elevator to the office...the secretary asks if you have an appointment with the Master....oh REALLY!!!!!
- you ride the elevator back to the Lobby and go to the TouchScreen to get a number....oh can this day get any worse!!! PFTTTT!!!! Number 9999!!!!! your scheming little mind suddenly sprouts an idea....yes...that will work...hehe!!!!
- you saunter back down the Hall and aim that cool SPACETIME DISTORTION DEVICE at the overhead screen and ....the number changes from 0001 to 9999...
- you take the elevator back to the 5th floor, hand the queue number to the secretary and are admitted to *The Master’s* chamber

CONFERENCE ROOM:

- at first you don’t see Dark Dude but turn left and there he is .... O M G! he is mocking you so you fling the QUANTUM ENTANGLEMENT DEVICE at him but it isn’t working...after several more failed attempts you finally realize that perhaps the SPACETIME DISTORTION DEVICE would work *DUH* so you fling it at DD...
- suddenly...you are both transported back to the Steel Plant at the exact time of the anomaly...you hurl the QUANTUM ENTANGLEMENT DEVICE at the Dark Character and he is finally defeated!!!!!!

Number One promotes you to Number Two...you take a long vacation to some remote island and sip Mojitos all day...in fact, you seem to still be *missing*...lol!!!!


WHEW!!!! That was a long one but I hope you have fun reading it and hopefully it will help :)